Beispiel #1
0
    private void spawnEnemy()
    {
        GameObject newEnemy = spriteHandler.GetNewEnemy(edginessHandler.getEdges());

        if (newEnemy != null)
        {
            int     index     = Random.Range(0, nPos);
            Vector3 spawnPos  = spawnPositions[index].position;
            Vector3 playerPos = spriteHandler.transform.position;
            while (Vector3.Distance(new Vector3(spawnPos.x, spawnPos.y, 0), new Vector3(playerPos.x, playerPos.y, 0)) < spawndistance)
            {
                index    = Random.Range(0, nPos);
                spawnPos = spawnPositions[index].position;
            }
            Instantiate(newEnemy, spawnPositions[index].position, Quaternion.identity);
        }
        Invoke("spawnEnemy", spawnRate);
    }