// Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.RightArrow))
     {
         Sprite.Play("Run");
         Vector3 pos = transform.position;
         pos.x += Time.deltaTime * 2;
         transform.position = pos;
     }
     else
     {
         sprite.Stop();
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.RightArrow))
     {
         sprite.Play("Run"); // heh, remember C# is case sensitive :)
         Vector3 pos = transform.position;
         pos.x += Time.deltaTime * 2;
         transform.position = pos;
     }
     else
     {
         sprite.Stop();
     }
 }