Beispiel #1
0
    private void InitializeSpriteCamera()
    {
        GameObject obj = new GameObject("SpriteCamera");

        obj.transform.parent = gameObject.transform;

        m_SpriteCamera = (SpriteCamera)obj.AddComponent(typeof(SpriteCamera));
        m_SpriteCamera.Initialize(LAYER);
        m_SpriteCamera.SetClear(CLEAR);
        m_SpriteCamera.SetDepth(DEPTH);
        m_SpriteCamera.SetViewport(new Rect(0, 0, Screen.width, Screen.height));
    }
Beispiel #2
0
 //! 设置可视范围
 public void SetViewport(Rect range)
 {
     m_SpriteCamera.SetViewport(range);
 }