Beispiel #1
0
 public void InitializeAndPlay(GameObject poppedBadge, ImmutableDataBadge badgeData)
 {
     poppedBadgeController = poppedBadge.GetComponent <BadgeController>();
     imageAux.sprite       = SpriteCacheManager.GetBadgeSprite(badgeData.ID);
     transform.position    = poppedBadge.transform.position;
     popAnimation.Play();
 }
Beispiel #2
0
    public void BadgeClicked(GameObject go)
    {
        // Get the information from the populated controller
        AudioManager.Instance.PlayClip("BadgeClicked");
        ImmutableDataBadge clickedBadge = DataLoaderBadges.GetData(go.name);

        descBadgeSprite.sprite = SpriteCacheManager.GetBadgeSprite(BadgeManager.Instance.IsBadgeUnlocked(clickedBadge.ID) ? clickedBadge.ID : null);
        descBadgeTitle.text    = clickedBadge.Name;
        descBadgeInfo.text     = clickedBadge.Description;
        ShowDescriptionPanel();
    }
    //----------------------------------------------
    // RefreshUnlockPredictions()
    // Update the items/badge/flame that will be unlocked for next level
    //----------------------------------------------
    private void RefreshUnlockPredictions(object sender, EventArgs args)
    {
        foreach (Transform child in gridUnlockPredictions.transform)
        {
            child.gameObject.SetActive(false);
            Destroy(child.gameObject);
        }

        ImmutableDataBadge badge = BadgeManager.Instance.GetBadgeUnlockAtNextLevel();

        if (badge != null)
        {
            GameObject go     = GameObjectUtils.AddChildWithPositionAndScale(gridUnlockPredictions, unlockPredictionEntryPrefab);
            Image      sprite = go.GetComponent <Image>();
            sprite.sprite = SpriteCacheManager.GetBadgeSprite(badge.TextureName);
        }

        ImmutableDataSkill skill = FlameLevelLogic.Instance.GetSkillUnlockAtNextLevel();

        if (skill != null)
        {
            GameObject go     = GameObjectUtils.AddChildWithPositionAndScale(gridUnlockPredictions, unlockPredictionEntryPrefab);
            Image      sprite = go.GetComponent <Image>();
            //Place Holder
            sprite.sprite = SpriteCacheManager.GetSprite(skill.TextureName);
        }

        List <Item> items = ItemManager.Instance.GetItemsUnlockAtNextLevel();

        foreach (Item item in items)
        {
            GameObject go     = GameObjectUtils.AddChildWithPositionAndScale(gridUnlockPredictions, unlockPredictionEntryPrefab);
            Image      sprite = go.GetComponent <Image>();
            sprite.sprite = SpriteCacheManager.GetSprite(item.TextureName);
        }
    }
Beispiel #4
0
 /// <summary>
 /// Events from BadgePopController
 /// </summary>
 public void FlipSpriteEvent()
 {
     image.sprite = SpriteCacheManager.GetBadgeSprite(badgeData.ID);
 }
Beispiel #5
0
 public void Init(ImmutableDataBadge _badgeData)
 {
     badgeData    = _badgeData;
     isUnlocked   = BadgeManager.Instance.IsBadgeUnlocked(_badgeData.ID);
     image.sprite = SpriteCacheManager.GetBadgeSprite(isUnlocked ? _badgeData.ID : null);
 }