public Texture2D GetImage() { SpriteAnimation ani = SpriteAnimations.Get(name + pose); if (ani != null) { return(ani.GetImage()); } if (table.ContainsKey(pose)) { return(table[pose]); } return(null); }
public Texture2D GetImage() { SpriteAnimation ani = SpriteAnimations.Get(name + pose); if (ani != null) { return(ani.GetImage()); } if (table.ContainsKey(pose)) { return(table[pose]); } return(null); }