private void makeSpring(NodeInfo node1, NodeInfo node2, SpringType springType)
    {
        SpringInfo newSpringInfo = new SpringInfo();

        newSpringInfo.Node1      = node1;
        newSpringInfo.Node2      = node2;
        newSpringInfo.SpringType = springType;


        springs.Add(newSpringInfo);


        if (initSpringRenderers == true)
        {
            GameObject nodeRender = (GameObject)Instantiate(debugRenderer, Vector3.zero, Quaternion.identity);
            LineDraw   nodeDraw   = nodeRender.GetComponent <LineDraw>();
            nodeDraw.vertices.Add(node1.WorldPosition);
            nodeDraw.vertices.Add(node2.WorldPosition);
            nodeDraw.colorStart = Color.white;
            nodeDraw.colorEnd   = Color.red;

            nodeRender.transform.parent        = transform;
            springLineRenderers[newSpringInfo] = nodeDraw;
        }
    }
Beispiel #2
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        /// <summary>
        /// Change the spring types to the specified type.
        /// </summary>
        /// <param name="type">The type to change the value to.</param>
        private void ChangeSpringType(SpringType type)
        {
            // Don't switch types if the type is equal to the current type or if the enable state event is active. This will occur if a new button is pressed
            // within the time that it takes to invoke the scheduled event.
            if (m_SpringType == type || m_EnableStateEvent != null)
            {
                return;
            }

            // Reset the button color and deactivate the previous character. The same character may be activated again depending on the spring type.
            if (m_SpringType != SpringType.None)
            {
                SetButtonColor((int)m_SpringType, m_NormalColor);
                if (m_ActiveCharacter != null)
                {
                    m_ActiveCharacter.GetCachedComponent <UltimateCharacterLocomotion>().SetActive(false);
                    StateManager.SetState(m_ActiveCharacter, System.Enum.GetName(typeof(SpringType), m_SpringType), false);
                }
            }

            // Remember the old spring type and activate the new. The button should reflect the selected spring type.
            var prevSpringType = m_SpringType;

            m_SpringType = type;
            SetButtonColor((int)m_SpringType, m_PressedColor);

            // If the previous spring type isn't None then a button was pressed. Activate the new character.
            if (prevSpringType != SpringType.None)
            {
                var prevCharacter = m_ActiveCharacter;

                // The active character depends on the spring type.
                if (m_SpringType == SpringType.Astronaut || m_SpringType == SpringType.DrunkPerson)
                {
                    m_ActiveCharacter = m_DrunkAstronautCharacter;
                }
                else if (m_SpringType == SpringType.Giant)
                {
                    m_ActiveCharacter = m_GiantCharacter;
                }
                else
                {
                    m_ActiveCharacter = m_Character;
                }

                // Activate the correct character and set the camera to the character if that character changed. This shouldn't be done if the character didn't
                // change so the camera doesn't snap into position.
                var characterChange = m_ActiveCharacter != prevCharacter;
                m_ActiveCharacter.GetCachedComponent <UltimateCharacterLocomotion>().SetActive(true);
                if (characterChange)
                {
                    m_CameraController.Character = m_ActiveCharacter;
                }

                // Wait a small amount of time if the springs are off so the item can get back into the correct position while the springs are enabled.
                m_EnableStateEvent = Scheduler.Schedule(m_SpringType == SpringType.SpringsOff ? 0.4f : 0, EnableSpringState, characterChange);
            }

            EnableInput();
        }
Beispiel #3
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        /// <summary>
        /// Initializes a new instance of the <see cref="Spring" /> class.
        /// </summary>
        /// <param name="variableService">The variable service.</param>
        /// <param name="resourceService">The resource service.</param>
        public Spring(IVariableService variableService, IResourceService resourceService, IAudioService audioService)
            : base(variableService, resourceService)
        {
            if (resourceService == null)
            {
                throw new ArgumentNullException(nameof(resourceService));
            }

            if (variableService == null)
            {
                throw new ArgumentNullException(nameof(variableService));
            }

            if (audioService == null)
            {
                throw new ArgumentNullException(nameof(audioService));
            }

            _variableService = variableService;
            _resourceService = resourceService;
            _audioService    = audioService;

            _resourceService.PreloadResource <Sprite>("spring");
            _resourceService.PreloadResource <Sound>("spring");

            _springType = SpringType.Red;
            _isOpen     = false;
        }
 public ClothConstraint(ClothPoint p1, ClothPoint p2, float restLength, SpringType type)
 {
     this.p1         = p1;
     this.p2         = p2;
     this.restLength = restLength;
     this.type       = type;
 }
Beispiel #5
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        /// <summary>
        /// Sets entity properties from a key/value dictionary.
        /// </summary>
        /// <param name="properties">Dictionary containing the properties.</param>
        public override void SetProperties(IDictionary <string, string> properties)
        {
            if (properties == null)
            {
                throw new ArgumentNullException(nameof(properties));
            }

            string val;

            if (properties.TryGetValue("direction", out val))
            {
                Direction dir;
                if (!Enum.TryParse(val, out dir))
                {
                    dir = Direction.Up;
                }
                _direction = dir;
            }

            if (properties.TryGetValue("spring_type", out val))
            {
                SpringType sType;
                if (!Enum.TryParse(val, out sType))
                {
                    sType = SpringType.Red;
                }

                _springType = sType;
            }

            base.SetProperties(properties);
        }
        public CatchableRopeService(int nrOfMasses,
                                    Vector3 initialPos,
                                    float springConstant,
                                    float springLength,
                                    float springFrictionConstant,
                                    bool isCollide,
                                    Vector3 rigidSize,
                                    SpringType springType,
                                    RigidType rigidType)
            : base(springConstant, springLength, springFrictionConstant, null, springType)
        {
            this._nrOfMasses   = nrOfMasses;
            this._initialPos   = initialPos;
            this._isCollide    = isCollide;
            this._normalLength = springLength;
            this._rigidSize    = rigidSize;
            this._rigidType    = rigidType;

            this.IsVisible = false;
            this.Masses    = DefaultAdder.GetMassesRope(2, _initialPos,
                                                        null, _rigidSize,
                                                        this._normalLength, this._rigidType, this._isCollide);
            this.Masses[0].TextureType  = TextureType.Pin;
            this.Masses[0].IsDrawable   = true;
            this.Masses[0].IsFixedRigid = true;
            BuildSprings(springConstant, springLength, springFrictionConstant);
            //this.Radius = radius;
            SetPinRingFirstTime();
        }
Beispiel #7
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 public SpringEventConfig(string animationEvent, Vector3 force, int frames, SpringType type)
 {
     AnimationEvent = animationEvent;
     Force          = force;
     Frames         = frames;
     Type           = type;
 }
Beispiel #8
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 void bAddRope_Click(object sender, EventArgs e)
 {
     try
     {
         StaticData.ManipulationGameMode = ManipulationGameMode.AddRopesMode;
         int        nrOfMasses          = (int)UIControlsParser.GetFloat(tbNrOfMasses);
         float      springConstant      = UIControlsParser.GetFloat(tbSpringConstant);
         float      normalLength        = UIControlsParser.GetFloat(tbNormalLength);
         float      springInnerFriction = UIControlsParser.GetFloat(tbSpringInnerFriction);
         Vector3    initialPosition     = UIControlsParser.GetVector3(tbPositionRope);
         RigidType  rigidType           = (RigidType)UIControlsParser.GetIndexOfSelection(ddTypeRigidRope);
         Vector3    rigidSize           = UIControlsParser.GetVector3(tbRigidSizeRope);
         bool       isCollidable        = cbIsCollidableRope.Checked;
         SpringType type = (SpringType)UIControlsParser.GetIndexOfSelection(cbSpringType);
         if (rigidSize != Vector3.Zero)
         {
             StaticData.EngineManager.SpringsManagerEngine.AddNewService(
                 DefaultAdder.GetDefaultSpringRope(initialPosition,
                                                   StaticData.EngineManager.CookieRB.PositionXNA,
                                                   nrOfMasses,
                                                   springConstant,
                                                   normalLength,
                                                   springInnerFriction,
                                                   rigidType,
                                                   rigidSize,
                                                   isCollidable,
                                                   type));
         }
     }
     catch (Exception)
     {
     }
 }
Beispiel #9
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 public void SetDampingConstant(Widget widget, SpringType type, float dampingConstant)
 {
     this.SetValue(widget, type, dampingConstant, delegate(Widget w, SpringType t, float value)
     {
         value = FMath.Clamp(value, 0f, 1f);
         this.widgetInfos[w].dampingConstants[(int)t] = -10f * value;
     });
 }
Beispiel #10
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 public float GetDisplacement(Widget widget, SpringType type)
 {
     if (this.widgetInfos.ContainsKey(widget) && type != SpringType.All)
     {
         return(this.widgetInfos[widget].displacements[(int)type]);
     }
     return(0f);
 }
Beispiel #11
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 public void SetDisplacement(Widget widget, SpringType type, float displacement)
 {
     this.SetValue(widget, type, displacement, delegate(Widget w, SpringType t, float value)
     {
         this.widgetInfos[w].displacements[(int)t]      = value;
         this.widgetInfos[w].useSpecifiedValues[(int)t] = true;
     });
 }
Beispiel #12
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 public void SetSpringConstant(Widget widget, SpringType type, float springConstant)
 {
     this.SetValue(widget, type, springConstant, delegate(Widget w, SpringType t, float value)
     {
         value = FMath.Clamp(value, 0f, 1f);
         this.widgetInfos[w].springConstants[(int)t]   = 4f * value + 1f;
         this.widgetInfos[w].springLimitations[(int)t] = 1f - FMath.Pow(value, 5f);
     });
 }
Beispiel #13
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 public void SetSpringValues(SpringType type, float bias, float softness)
 {
     for (int i = 0; i < springs.Count; i++)
     {
         if ((springs[i].SpringType & type) != 0)
         {
             springs[i].Softness = softness; springs[i].BiasFactor = bias;
         }
     }
 }
Beispiel #14
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        Spring CreateSpring(Particle a, Particle b, float ks, float kd, SpringType type)
        {
            Spring spring = new Spring();

            spring.particleA  = a;
            spring.particleB  = b;
            spring.stiffness  = ks;
            spring.damping    = kd;
            spring.restLength = (a.position - b.position).magnitude;
            spring.type       = type;
            return(spring);
        }
Beispiel #15
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 private void SetValue(Widget widget, SpringType type, float value, Action <Widget, SpringType, float> setAction)
 {
     foreach (Widget current in this.Children)
     {
         if (widget == null || widget == current)
         {
             foreach (SpringType springType in Enum.GetValues(typeof(SpringType)))
             {
                 if ((type == SpringType.All || type == springType) && this.widgetInfos.ContainsKey(current))
                 {
                     setAction.Invoke(current, springType, value);
                 }
             }
         }
     }
 }
Beispiel #16
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        public static CatchableRopeService GetDefaultCatchableRope(Vector3 initialPosition,
                                                                   Vector3?targetPos,
                                                                   int nrOfMasses,
                                                                   float springConstant,
                                                                   float normalLength,
                                                                   float springInnerFriction,
                                                                   RigidType type,
                                                                   Vector3 rigidSize,
                                                                   bool isCollidable,
                                                                   SpringType springType)
        {
            //List<RigidBody> masses = GetMassesRope(nrOfMasses, initialPosition, targetPos, rigidSize, normalLength, type, isCollidable);
            CatchableRopeService springService = new CatchableRopeService(nrOfMasses, initialPosition, springConstant, // springConstant In The Rope
                                                                          normalLength,                                // Normal Length Of Springs In The Rope
                                                                          springInnerFriction,                         // Spring Inner Friction Constant
                                                                          isCollidable,
                                                                          rigidSize,
                                                                          springType,
                                                                          type);

            return(springService);
        }
Beispiel #17
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 public SpringService(float springConstant, float springLength, float springFrictionConstant,
                      List <RigidBody> masses, SpringType type // how stiff the springs are
                                                               // the length that a spring does not exert any force
                                                               // inner friction constant of spring
                      )                                        //The super class creates masses with weights m of each
 {
     this.SpringType             = type;
     this.Masses                 = masses;
     this.SpringConstant         = springConstant;
     this.SpringLength           = springLength;
     this.SpringFrictionConstant = springFrictionConstant;
     //this.RopeConnectionPos = Masses[0].PositionXNA;
     this.Id = StaticData.EngineManager.SpringsManagerEngine.GetNextRopeId();
     if (!(this is CatchableRopeService))
     {
         this.Masses[0].TextureType = TextureType.Pin;
         if (SpringType == SpringType.StrictRope)
         {
             this.Masses[0].IsFixedRigid = true;
         }
         BuildSprings(springConstant, springLength, springFrictionConstant);
     }
 }
Beispiel #18
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 public Spring(SpringType t, int id)
 {
     type      = t;
     unique_id = id;
 }
    //The Range x and Range y variables control how far away and in which direction this method should look for a particle
    public static spring GetSpring(int x, int y, int rows, out int connectedParticleIndex, int rangeX, int rangeY, ClothSimulator.SpringVariables vars, SpringType type)
    {
        spring Spring = new spring();

        Spring.connectionA     = y + (x * rows);
        Spring.connectionB     = (y + ((x + rangeX) * rows) + rangeY);
        Spring.stiffness       = vars.stiffness;
        Spring.damping         = vars.damping;
        Spring.springType      = (int)type;
        Spring.restLength      = Vector3.Distance(GetParticlePos((x * rows), y, rows), GetParticlePos((x + rangeX) * rows, y + rangeY, rows));
        connectedParticleIndex = (y + ((x + rangeX) * rows) + rangeY);
        return(Spring);
    }
Beispiel #20
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 public Spring(Node a, Node b, SpringType s)
 {
     nodeA      = a;
     nodeB      = b;
     springType = s;
 }
 public void SetSpringValues(SpringType type, float bias, float softness)
 {
     for (int i = 0; i < springs.Count; i++)
     {
         if ((springs[i].SpringType & type) != 0)
         {
             springs[i].Softness = softness; springs[i].BiasFactor = bias;
         }
     }
 }
Beispiel #22
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        private float CalculateExternalAcceleration(LiveSpringPanel.WidgetInfo info, SpringType type)
        {
            float acceleration = 0f;

            switch (type)
            {
            case SpringType.AngleAxisX:
            case SpringType.PositionY:
                acceleration = this.sensorAcceleration.Y + this.moveAcceleration.Y + this.userAcceleration.Y;
                break;

            case SpringType.AngleAxisY:
                acceleration = -(this.sensorAcceleration.X + this.moveAcceleration.X + this.userAcceleration.X);
                break;

            case SpringType.AngleAxisZ:
            {
                bool   flag = false;
                bool[] useSpecifiedValues = info.useSpecifiedValues;
                for (int i = 0; i < useSpecifiedValues.Length; i++)
                {
                    bool flag2 = useSpecifiedValues[i];
                    flag |= flag2;
                }
                if (!flag)
                {
                    float num  = info.displacements[3];
                    float num2 = info.displacements[4];
                    float num3 = FMath.Abs(num);
                    float num4 = FMath.Abs(num2);
                    bool  flag3;
                    if (num * num2 > 0f)
                    {
                        flag3 = (num3 > num4);
                    }
                    else
                    {
                        flag3 = (num3 < num4);
                    }
                    float num5  = FMath.Min(FMath.Abs(num3 - num4), FMath.Min(num3, num4)) / 200f;
                    float num6  = flag3 ? num5 : (-num5);
                    float num7  = info.displacements[0];
                    float num8  = info.displacements[1];
                    float num9  = FMath.Abs(num7);
                    float num10 = FMath.Abs(num8);
                    if (-num7 * num8 > 0f)
                    {
                        flag3 = (num9 < num10);
                    }
                    else
                    {
                        flag3 = (num9 > num10);
                    }
                    num5 = FMath.Min(FMath.Abs(num9 - num10), FMath.Min(num9, num10)) / 20f;
                    float num11 = flag3 ? num5 : (-num5);
                    acceleration = num6 + num11;
                }
                break;
            }

            case SpringType.PositionX:
                acceleration = this.sensorAcceleration.X + this.moveAcceleration.X + this.userAcceleration.X;
                break;

            case SpringType.PositionZ:
                acceleration = this.sensorAcceleration.Z + this.moveAcceleration.Z + this.userAcceleration.Z;
                break;
            }
            if (type == SpringType.PositionX || type == SpringType.PositionY || type == SpringType.PositionZ)
            {
                return(this.ClipAcceleration(acceleration));
            }
            return(this.ClipAcceleration(acceleration) * 0.0125663709f);
        }