/// <summary>
        /// 
        /// </summary>
        /// <param name="image"></param>
        /// <param name="stretchArea">rectangle defining the center area in percentage (0-100)</param>
        public StretchableImage(Texture2D image, Rectangle stretchArea)
        {
            _stretchableArea = stretchArea;

            Rectangle imgBounds = new Rectangle(0, 0, image.Width, image.Height);

            _rect = initalSplitRect(imgBounds, stretchArea);
            _image = splitImage(_rect, image);
        }
Beispiel #2
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        /// <summary>
        ///
        /// </summary>
        /// <param name="image"></param>
        /// <param name="stretchArea">rectangle defining the center area in percentage (0-100)</param>
        public StretchableImage(Texture2D image, Rectangle stretchArea)
        {
            _stretchableArea = stretchArea;

            Rectangle imgBounds = new Rectangle(0, 0, image.Width, image.Height);

            _rect  = initalSplitRect(imgBounds, stretchArea);
            _image = splitImage(_rect, image);
        }
Beispiel #3
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        private SplitedImage splitImage(SplitedRect rect, Texture2D image)
        {
            SplitedImage splitedImg = new SplitedImage();

            splitedImg._topLeft      = Utils.CreatePartImage(rect.topLeftR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._topRight     = Utils.CreatePartImage(rect.topRightR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._topCenter    = Utils.CreatePartImage(rect.topCenterR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._left         = Utils.CreatePartImage(rect.leftR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._right        = Utils.CreatePartImage(rect.rightR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._bottomLeft   = Utils.CreatePartImage(rect.bottomLeftR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._bottomRight  = Utils.CreatePartImage(rect.bottomRightR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._bottomCenter = Utils.CreatePartImage(rect.bottomCenterR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._center       = Utils.CreatePartImage(rect.centerR, image, MyGame.SpriteBatch.GraphicsDevice);

            return(splitedImg);
        }
        private SplitedImage splitImage(SplitedRect rect, Texture2D image)
        {
            SplitedImage splitedImg = new SplitedImage();

            splitedImg._topLeft = Utils.CreatePartImage(rect.topLeftR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._topRight = Utils.CreatePartImage(rect.topRightR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._topCenter = Utils.CreatePartImage(rect.topCenterR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._left = Utils.CreatePartImage(rect.leftR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._right = Utils.CreatePartImage(rect.rightR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._bottomLeft = Utils.CreatePartImage(rect.bottomLeftR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._bottomRight = Utils.CreatePartImage(rect.bottomRightR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._bottomCenter = Utils.CreatePartImage(rect.bottomCenterR, image, MyGame.SpriteBatch.GraphicsDevice);
            splitedImg._center = Utils.CreatePartImage(rect.centerR, image, MyGame.SpriteBatch.GraphicsDevice);

            return splitedImg;
        }