public static ITestOutput CreateTestOutput(GameObject go, IOutlet <SplineSys> outlet) { SplineObject splineObj = go.AddComponent <SplineObject>(); splineObj.splineSys = new SplineSys(); SplineInout splineIn = new SplineInout() { splineObj = splineObj }; return(splineIn); }
public static ITestInput CreateTestInput(GameObject go, IInlet <SplineSys> inlet, SplineSys splineSys) { SplineObject splineObj = go.AddComponent <SplineObject>(); splineObj.splineSys = splineSys; SplineInout splineIn = new SplineInout() { splineObj = splineObj }; return(splineIn); }