Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     player       = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
     moveScript   = player.gameObject.GetComponent <MovementController>();
     splineScript = splineScript.GetComponent <SplineController>();
     if (WaypointList.Count > 2)    //just to prevent the thing from giving null ref error if the list is too small
     {
         lastWayPoint = WaypointList.Count - 1;
     }
 }