private void DrawAnchor( SplineMonoBehaviour spline, SplineAnchor anchor ) { Handles.color = Color.white; Handles.DrawWireCube( spline.GetPosition(anchor.Origin), Vector3.one * .5f ); SplinePointPositionHandler(spline, anchor.Origin); DrawAnchorSidePoints(spline, anchor.PointA, Color.green); DrawAnchorSidePoints(spline, anchor.PointB, Color.blue); Handles.color = Color.white; Handles.DrawLine( spline.GetPosition(anchor.Origin), spline.GetPosition(anchor.PointA) ); Handles.DrawLine( spline.GetPosition(anchor.Origin), spline.GetPosition(anchor.PointB) ); }
public void CreateRoomPath(Vector3 startPoint) { GameObject newSpline = Instantiate(splinePath, transform.position, Quaternion.identity); Spline sp = newSpline.GetComponent <Spline>(); sp.Anchors [0].transform.position = startPoint; curAnchor = sp.Anchors [1]; }
static void DrawTools(Transform target) { Objects.Spline spline = target.GetComponent <Objects.Spline> (); if (spline == null) { return; } if (target.transform.childCount == 0) { return; } Handles.color = spline.SecondaryColor; for (int i = 0; i < spline.Anchors.Length; i++) { Quaternion lookRotation = Quaternion.identity; SplineAnchor currentAnchor = spline.Anchors[i]; currentAnchor.InTangent.localScale = Vector3.one * (spline.toolScale * 1.3f); currentAnchor.OutTangent.localScale = Vector3.one * (spline.toolScale * 1.3f); currentAnchor.Anchor.localScale = Vector3.one * (spline.toolScale * 2.1f); if (spline.toolScale > 0) { if (currentAnchor.OutTangent.gameObject.activeSelf) { Handles.DrawDottedLine(currentAnchor.Anchor.position, currentAnchor.OutTangent.position, 3); if (SceneView.currentDrawingSceneView != null) { lookRotation = Quaternion.LookRotation((SceneView.currentDrawingSceneView.camera.transform.position - currentAnchor.OutTangent.position).normalized); Handles.CircleHandleCap(0, currentAnchor.OutTangent.position, lookRotation, spline.toolScale * .65f, EventType.Repaint); Handles.CircleHandleCap(0, currentAnchor.OutTangent.position, lookRotation, spline.toolScale * .25f, EventType.Repaint); } } if (currentAnchor.InTangent.gameObject.activeSelf) { Handles.DrawDottedLine(currentAnchor.Anchor.position, currentAnchor.InTangent.position, 3); if (SceneView.currentDrawingSceneView != null) { lookRotation = Quaternion.LookRotation((SceneView.currentDrawingSceneView.camera.transform.position - currentAnchor.InTangent.position).normalized); Handles.CircleHandleCap(0, currentAnchor.InTangent.position, lookRotation, spline.toolScale * .65f, EventType.Repaint); Handles.CircleHandleCap(0, currentAnchor.InTangent.position, lookRotation, spline.toolScale * .25f, EventType.Repaint); } } if (SceneView.currentDrawingSceneView != null) { lookRotation = Quaternion.LookRotation((SceneView.currentDrawingSceneView.camera.transform.position - currentAnchor.Anchor.position).normalized); Handles.CircleHandleCap(0, currentAnchor.Anchor.position, lookRotation, spline.toolScale, EventType.Repaint); } if (spline.direction == SplineDirection.Forward && i == 0 || spline.direction == SplineDirection.Backwards && i == spline.Anchors.Length - 1) { Handles.CircleHandleCap(0, currentAnchor.Anchor.position, lookRotation, spline.toolScale * .8f, EventType.Repaint); Handles.CircleHandleCap(0, currentAnchor.Anchor.position, lookRotation, spline.toolScale * .75f, EventType.Repaint); Handles.CircleHandleCap(0, currentAnchor.Anchor.position, lookRotation, spline.toolScale * .5f, EventType.Repaint); Handles.CircleHandleCap(0, currentAnchor.Anchor.position, lookRotation, spline.toolScale * .45f, EventType.Repaint); Handles.CircleHandleCap(0, currentAnchor.Anchor.position, lookRotation, spline.toolScale * .25f, EventType.Repaint); } } } for (int i = 0; i < spline.Anchors.Length - 1; i++) { SplineAnchor startAnchor = spline.Anchors[i]; SplineAnchor endAnchor = spline.Anchors[i + 1]; Handles.DrawBezier(startAnchor.Anchor.position, endAnchor.Anchor.position, startAnchor.OutTangent.position, endAnchor.InTangent.position, spline.color, null, 2); } }