Beispiel #1
0
 public void R()
 {
     if (view.isMine)
     {
         foreach (Transform t in ultpositions)
         {
             sd = pool.spawnObject(t.position, t.rotation, 20).GetComponent <SpliceBall>();
             PhotonView SpliceView = sd.GetComponent <PhotonView>();
             SpliceView.RPC("RPC_SetVelocity", PhotonTargets.All, (t.forward.normalized * 22 + customMomentum) * 1.4f);
             SpliceView.RPC("RPC_SetTeam", PhotonTargets.All, PhotonNetwork.player.GetTeam(), view.viewID);
         }
     }
 }
Beispiel #2
0
 public override void throwBall()
 {
     if (hasQ)
     {
         smanage.playAudioClip(0);
     }
     if (view.isMine)
     {
         canvasPlayer.dodgeballShow.SetActive(false);
         hasDodgeball = false;
         GameObject newBall  = pool.spawnObject(dodgeballPosition.position, Quaternion.identity, 2);
         PhotonView ballView = newBall.GetComponent <PhotonView>();
         ballView.RPC("RPC_SetTeam", PhotonTargets.All, PhotonNetwork.player.GetTeam(), view.viewID);
         ballView.RPC("RPC_SetVelocity", PhotonTargets.All, ((cam.transform.forward.normalized * 22 + customMomentum) * throwMultiplier * 1.4f));
         if (hasQ)
         {
             sd = pool.spawnObject(QLeft.transform.position, QLeft.transform.rotation, 20).GetComponent <SpliceBall>();
             PhotonView SpliceView1 = sd.GetComponent <PhotonView>();
             SpliceView1.RPC("RPC_SetVelocity", PhotonTargets.All, (QLeft.transform.forward.normalized * 22 + customMomentum) * throwMultiplier * 1.4f);
             SpliceView1.RPC("RPC_SetTeam", PhotonTargets.All, PhotonNetwork.player.GetTeam(), view.viewID);
             sd = pool.spawnObject(QRight.transform.position, QRight.transform.rotation, 20).GetComponent <SpliceBall>();
             PhotonView SpliceView2 = sd.GetComponent <PhotonView>();
             SpliceView2.RPC("RPC_SetVelocity", PhotonTargets.All, (QRight.transform.forward.normalized * 22 + customMomentum) * throwMultiplier * 1.4f);
             SpliceView2.RPC("RPC_SetTeam", PhotonTargets.All, PhotonNetwork.player.GetTeam(), view.viewID);
             canvasPlayer.dodgeballIcons[0].SetActive(false);
             view.RPC("RPC_SetDodgeballEffects", PhotonTargets.All, 0, true);
         }
         if (hasE)
         {
             ballView.GetComponent <Dodgeball>().pool = pool;
             splitBallView = ballView;
             ballView.RPC("RPC_SetSpliceSplit", PhotonTargets.All, true);
         }
         view.RPC("RPC_SetDodgeballEffects", PhotonTargets.All, 0, false);
         view.RPC("RPC_SetDodgeballEffects", PhotonTargets.All, 1, false);
         hasQ = false;
         //inE = false;
         throwMultiplier = 0;
     }
 }