Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        //Not sure where the best place to put this is (initiating background music)
        FindObjectOfType <AudioManager>().Play("BGMusic1");
        FindObjectOfType <AudioManager>().Play("BirdCry");
        srTransition = GetComponent <SpiritRealmTransition>();

        //Stop game from sleeping, because gyroscope is not a registered input.
        Screen.sleepTimeout = SleepTimeout.NeverSleep;

        originalScale = ringForEffect.transform.localScale;

        srTransition.SetDefault();
    }
 private void Awake()
 {
     srTransition = player.GetComponent <SpiritRealmTransition>();
 }