private void OnApplyMotion(SpineAnimatorRootMotion rootMotion, Vector2 localDelta)
 {
     //Only apply root motion if this is the last rendered animator
     if (_lastRenderedAnimationSet != null && _lastRenderedAnimationSet._animatior.gameObject == rootMotion.gameObject)
     {
         if (_onMotion != null)
         {
             _onMotion.Invoke(_lastRenderedAnimationSet, localDelta);
         }
     }
 }
                private void Start()
                {
                    if (_renderer != null)
                    {
                        _renderer._onRenderAnimationSet += OnRenderAnimationSet;

                        for (int i = 0; i < _renderer._animationSets.Length; i++)
                        {
                            SpineAnimatorRootMotion rootMotion = _renderer._animationSets[i]._animatior.GetComponent <SpineAnimatorRootMotion>();

                            if (rootMotion != null)
                            {
                                rootMotion._onMotion += OnApplyMotion;
                            }
                        }
                    }
                }