private void OnTriggerEnter2D(Collider2D collision)
    {
        SpikeTrapAS sp = collision.GetComponent <SpikeTrapAS>();

        if (sp != null)
        {
            particle.GetComponent <ParticleSystem>().Emit(1);
            instance.damagePlayer();

/*            AudioManager.instance.Play("GameOverMusic");
 *          SceneManager.LoadScene("Death");
 *          AudioManager.instance.SwitchMusic("Theme1", "MenuBGM");*/
            return;
        }


        EnemyAI enemy = collision.GetComponent <EnemyAI>();

        if (enemy != null)
        {
            AudioManager.instance.Play("GameOverMusic");
            SceneManager.LoadScene("Death");
            AudioManager.instance.SwitchMusic("Theme1", "MenuBGM");
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        CharacterMovement sp = collision.GetComponent <CharacterMovement>();

        if (sp != null)
        {
            //If player collides withh button activate spikes
            SpikeTrapAS.Ativated();
        }
    }