// Use this for initialization
 void Start()
 {
     sc = GetComponent<SpiderScale>();
     pc = GetComponent<PlayerControl>();
     audio = GetComponent<SoundSpiderManager>();
     slider.minValue = currentFoodValue;
     slider.maxValue = valueToNextLevel[sc.level];
 }
 void Start()
 {
     sc = GetComponent<SpiderScale>();
 }
 // Use this for initialization
 void Start()
 {
     sc = GetComponent<SpiderScale>();
     se = GetComponent<SpiderEat>();
     slider.gameObject.SetActive(false);
 }