protected IEnumerable <AGameEvent> SpawnMob(long time) { var events = new List <AGameEvent>(); #if false // DEBUG //!! debug var t = _gameObjects.FindAll(m => m.ObjectType == AGameObject.EnumObjectType.Mob); if (t != null && t.Count > 1) { return new AGameEvent[] {} } ; #endif if (_intervalToSpawn < 1) { // todo //!! rewrite!! _intervalToSpawn = Math.Max(3 * (long)Math.Exp(4.8f - _timerCounter / 4000f), 80); var mob = _spiderFactory.CreateMob(); // System.Diagnostics.Trace.WriteLine("mob spawned" + mob.Id); _newObjects.Add(mob); events.Add(new NewObjectEvent(mob, time)); } else { _intervalToSpawn--; } return(events); }