private void Awake() { Bounds = GetComponent <SphereTriggerBounds>(); }
private void Awake() { UIIcon = GetComponentInChildren <SpriteRenderer>(); UIText = GetComponentInChildren <TextMeshPro>(); Bounds = GetComponent <SphereTriggerBounds>(); }
private void Awake() { Bounds = GetComponent <SphereTriggerBounds>(); }
private void Awake() { UIIcon = GetComponentInChildren <SpriteRenderer>(); UIText = GetComponentInChildren <TextMeshPro>(); Bounds = GetComponent <SphereTriggerBounds>(); }