public SphereMesh SpawnSphereMesh(GameObject go, float radius) { int subdivisions = 4; SphereMesh mesh = go.AddComponent <SphereMesh>(); mesh.material = defaultMaterial; mesh.subdivisions = subdivisions; mesh.SetRadius(radius); return(mesh); }
public AutoMesh SpawnMesh(ISphereShape shape, int subdivisions = 4) { // clamp division in [1, 6] subdivisions = Mathf.Clamp(subdivisions, 1, 6); GameObject go = new GameObject(); SphereMesh mesh = go.AddComponent <SphereMesh>(); mesh.material = defaultMaterial; mesh.subdivisions = subdivisions; mesh.SetRadius(shape.Radius); return(mesh); }