public MeshBuilder()
        {
            vertices = new List <VertexEntry>();
            faces    = new List <FaceEntry>();
            edges    = new List <EdgeEntry>();

            spatialTree          = new Spatial3DTree <VertexEntry>();
            sphereCastEnumerator = new SphereCastEnumerator <VertexEntry>(spatialTree, Vector3.zero, maxDistForVertEq);
        }
Beispiel #2
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        public static IList <T> SphereCast <T>([NotNull] this Spatial3DTree <T> tree, Vector3 center, float radius)
            where T : class
        {
            if (tree == null)
            {
                throw new ArgumentNullException(nameof(tree));
            }

            var result     = new List <T>();
            var enumerator = new SphereCastEnumerator <T>(tree, center, radius);

            while (enumerator.MoveNext())
            {
                result.Add(enumerator.Current);
            }

            return(result);
        }