Beispiel #1
0
        static public void OnGUI(UnitEntityData ch, Spellbook spellbook, int level)
        {
            var spells      = spellbook.GetKnownSpells(level).OrderBy(d => d.Name).ToList();
            var spellbookBP = spellbook.Blueprint;
            var learnable   = spellbookBP.SpellList.GetSpells(level);
            var blueprints  = BlueprintBrowser.GetBlueprints();

            if (blueprints == null)
            {
                return;
            }
            OnGUI <AbilityData>($"Spells.{spellbookBP.Name}", ch, spells,
                                (fact) => fact.Blueprint,
                                learnable,
                                (fact) => fact.Name,
                                (fact) => fact.Description,
                                null,
                                BlueprintAction.ActionsForType(typeof(BlueprintAbility))
                                );
        }