Beispiel #1
0
        void AddIconPacks(ScrollingPanel parent, ref int xpos, ref int ypos)
        {
            int rowCount = 0;
            int startX   = xpos;

            SpellIconCollection iconCollection = DaggerfallUI.Instance.SpellIconCollection;

            // TODO: Add suggested icons (if any)

            // Add spell icon collections
            int packsAdded = 0;

            foreach (var kvp in iconCollection.SpellIconPacks)
            {
                string key = kvp.Key;
                SpellIconCollection.SpellIconPack pack = kvp.Value;
                if (pack.icons == null || pack.iconCount == 0)
                {
                    continue;
                }

                AddHeaderLabel(parent, ref xpos, ref ypos, pack.displayName);

                rowCount = 0;
                for (int i = 0; i < pack.iconCount; i++)
                {
                    AddIcon(iconCollection, pack, key, i, parent, ref rowCount, ref startX, ref xpos, ref ypos);
                }

                packsAdded++;
            }

            // Start from a new row if we added any icon packs
            if (packsAdded > 0)
            {
                ypos += iconSpacing;
            }

            // Add classic icons
            xpos = startX;
            AddHeaderLabel(parent, ref xpos, ref ypos, TextManager.Instance.GetText(textDatabase, "classicIcons"));
            rowCount = 0;
            for (int i = 0; i < iconCollection.SpellIconCount; i++)
            {
                AddIcon(iconCollection, null, null, i, parent, ref rowCount, ref startX, ref xpos, ref ypos);
            }

            // Assign total scroll steps in scrolling panel
            parent.ScrollSteps    = ypos / iconSpacing + 1;
            scroller.DisplayUnits = parent.InteriorHeight / iconSpacing;
            scroller.TotalUnits   = parent.ScrollSteps;
        }
Beispiel #2
0
        void Start()
        {
            // Post start message
            PostMessage(startupMessage);

            // Load spell icon collection
            spellIconCollection = new SpellIconCollection();

            // Set version text
            versionFont      = new DaggerfallFontPlus(Resources.Load <Texture2D>("Kingthings-Petrock-Light-PixelFont"), 16, 16, 32);
            versionText      = string.Format("{0} {1} {2}", VersionInfo.DaggerfallUnityProductName, VersionInfo.DaggerfallUnityStatus, VersionInfo.DaggerfallUnityVersion);
            versionTextWidth = versionFont.GetCharacterWidth(versionText, -1, versionTextScale);
        }
        void AddIcon(SpellIconCollection iconCollection, SpellIconCollection.SpellIconPack pack, string key, int index, Panel parent, ref int rowCount, ref int startX, ref int xpos, ref int ypos)
        {
            // Get pack or classic texture
            Texture2D texture;

            if (pack == null)
            {
                texture = iconCollection.GetSpellIcon(index);
            }
            else
            {
                texture = pack.icons[index].texture;
            }

            // Add image panel
            Panel panel = new Panel();

            panel.BackgroundTexture = texture;
            panel.Position          = new Vector2(xpos, ypos);
            panel.Size = new Vector2(iconSize, iconSize);
            parent.Components.Add(panel);
            xpos += iconSpacing;
            if (++rowCount >= iconsPerRow)
            {
                xpos     = startX;
                ypos    += iconSpacing;
                rowCount = 0;
            }

            // Tag panel for selection, a null key will fallback to classic using index
            panel.Tag = new SpellIcon()
            {
                key   = key,
                index = index,
            };
        }