Beispiel #1
0
        public static void autoE(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (!sender.IsValidTarget() || !sender.IsChampion(sender.BaseSkinName) || sender.Distance(ObjectManager.Player) > 1500 || !SpellHandler._spells[LeagueSharp.SpellSlot.E].IsReady() || args.SData.IsAutoAttack())
            {
                return;
            }

            var sData = TargetSpellDatabase.GetByName(args.SData.Name);

            if (MenuHandler.Config.Item(sData.Name) == null)
            {
                Console.WriteLine("Menu missing");
                return;
            }

            if ((MenuHandler.Config.Item("donteCC").GetValue <bool>() && sData.Type != SpellType.AutoAttack && sData.CcType != CcType.No) ||
                !MenuHandler.Config.Item(sData.Name).GetValue <bool>() || sData.Type == SpellType.Self)
            {
                return;
            }



            if (sData.Type == SpellType.Skillshot)
            {
                var sShot = SpellDatabase.GetByName(args.SData.Name);
                if (sShot.Type == SkillShotType.SkillshotMissileLine || sShot.Type == SkillShotType.SkillshotLine)
                {
                    var value = sShot.Range / sShot.Radius;
                    for (int i = 0; i < value; i++)
                    {
                        var vector = sender.Position.Extend(args.End, (i * sShot.Radius));
                        if (ObjectManager.Player.Distance(vector) < sShot.Radius)
                        {
                            SpellHandler.CastE((MenuHandler.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.None)
                            ? (StateHandler.Target.IsValidTarget() ? StateHandler.Target.Position : Game.CursorPos)
                            : Game.CursorPos);
                            break;
                        }
                    }
                }
                if (sShot.Type == SkillShotType.SkillshotCircle)
                {
                    if (sShot.MissileSpeed == int.MaxValue)
                    {
                        return;
                    }
                    if (ObjectManager.Player.Position.Distance(args.End) < sShot.Radius)
                    {
                        SpellHandler.CastE((MenuHandler.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.None)
                            ? (StateHandler.Target.IsValidTarget() ? StateHandler.Target.Position : Game.CursorPos)
                            : Game.CursorPos);
                    }
                }
                if (args.End.Distance(ObjectManager.Player.Position) < 100)
                {
                    SpellHandler.CastE((MenuHandler.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.None)
                        ? (StateHandler.Target.IsValidTarget() ? StateHandler.Target.Position : Game.CursorPos)
                        : Game.CursorPos);
                    return;
                }
            }


            if (sData.Type == SpellType.Targeted && args.Target.IsMe)
            {
                SpellHandler.CastE((MenuHandler.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.None)
                    ? (StateHandler.Target.IsValidTarget() ? StateHandler.Target.Position : Game.CursorPos)
                    : Game.CursorPos);
            }
        }