Beispiel #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="SpellSet"/> class.
        /// </summary>
        public SpellSet(ArenaData ArenaData, SpellSetData SetData)
        {
            this.Spells = new List <SpellData> [CsvFiles.Get(Gamefile.Rarities).Datas.Count];

            for (int I = 0; I < CsvFiles.Get(Gamefile.Rarities).Datas.Count; I++)
            {
                this.Spells[I] = new List <SpellData>(32);
            }

            if (SetData != null)
            {
                for (int I = 0; I < SetData.SpellsData.Length; I++)
                {
                    this.AddSpell(SetData.SpellsData[I]);
                }
            }
            else
            {
                CsvFiles.Spells.ForEach(SpellData =>
                {
                    if (SpellData.IsUnlockedInArena(ArenaData))
                    {
                        this.AddSpell(SpellData);
                    }
                });
            }
        }
Beispiel #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="SpellSet"/> class.
        /// </summary>
        public SpellSet(ArenaData ArenaData, SpellSetData SetData)
        {
            this.Spells = new List <SpellData> [CSV.Tables.Get(Gamefile.Rarity).Datas.Count];

            for (int i = 0; i < CSV.Tables.Get(Gamefile.Rarity).Datas.Count; i++)
            {
                this.Spells[i] = new List <SpellData>(32);
            }

            if (SetData != null)
            {
                for (int i = 0; i < SetData.SpellsData.Length; i++)
                {
                    this.AddSpell(SetData.SpellsData[i]);
                }
            }
            else
            {
                CSV.Tables.Spells.ForEach(SpellData =>
                {
                    if (SpellData.IsUnlockedInArena(ArenaData))
                    {
                        this.AddSpell(SpellData);
                    }
                });
            }
        }