Beispiel #1
0
        private static void KillSteal()
        {
            foreach (
                var enemy in
                EntityManager.Heroes.Enemies.Where(
                    e => e.Distance(Player) <= Q.Range && e.IsValidTarget() && !e.IsInvulnerable))

            {
                if (IreliaTheTrollMenu.KillstealQ() && Q.IsReady() && SpellDamage.QDamage(enemy) >= enemy.Health &&
                    enemy.Distance(Player) <= Q.Range)
                {
                    Q.Cast(enemy);
                }
                if (IreliaTheTrollMenu.KillstealE() && E.IsReady() && SpellDamage.EDamage(enemy) >= enemy.Health &&
                    enemy.Distance(Player) <= E.Range)
                {
                    E.Cast(enemy);
                }
                if (IreliaTheTrollMenu.killstealR() && R.IsReady() && SpellDamage.RDamage(enemy) >= enemy.Health &&
                    enemy.Distance(Player) <= R.Range)
                {
                    R.Cast(enemy);
                }
            }
        }
Beispiel #2
0
        private static void KillSteal()
        {
            var enemies = EntityManager.Heroes.Enemies.OrderByDescending
                              (a => a.HealthPercent)
                          .Where(
                a =>
                !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= Q.Range && !a.IsDead && !a.IsZombie &&
                a.HealthPercent <= 35);

            foreach (
                var target in
                enemies)
            {
                if (!target.IsValidTarget())
                {
                    return;
                }

                if (GravesTheTrollMeNu.KillstealQ() && Q.IsReady() &&
                    target.Health + target.AttackShield < SpellDamage.RDamage(target))
                {
                    Q.Cast(target.Position);
                }
                if (GravesTheTrollMeNu.KillstealR() && R.IsReady() &&
                    target.Health + target.AttackShield < Player.GetSpellDamage(target, SpellSlot.R))
                {
                    var predRKs = R.GetPrediction(target);
                    if (predRKs.HitChance >= HitChance.High)
                    {
                        R.Cast(target.Position);
                    }
                }
            }
        }