Beispiel #1
0
        /*Everyone recieves this during combat*/
        public override void OnEvent(HealAllAlliesByPercentage evnt)
        {
            playerSpellcaster = playerEntity.GetComponent <Player>().spellcaster;
            playerSpellcaster.HealPercentDamage(evnt.Percent);

            PanelHolder.instance.displaySpellCastNotif(evnt.Spellname, "All allies healed by " + (evnt.Percent * 100) + " percent", "OK");
            if (BoltNetwork.IsServer)
            {
                gameStateEntity.GetComponent <NetworkGameState>()
                .IncrementAttackCount();
            }
            //TODO: Display feedback
        }
Beispiel #2
0
        public override void OnEvent(RavensSongEvent evnt)
        {
            playerSpellcaster = playerEntity.GetComponent <Player>().spellcaster;
            playerSpellcaster.HealPercentDamage(evnt.PercentToHealAllies);

            PanelHolder.instance.displaySpellCastNotif("Raven's Song", "All allies healed by " + (evnt.PercentToHealAllies * 100) + "% of their current health, and Dark Mage takes 10% damage!", "OK");
            if (BoltNetwork.IsServer)
            {
                gameStateEntity.GetComponent <NetworkGameState>()
                .DealPercentDmgToBoss(evnt.PercentToDealBoss);
                gameStateEntity.GetComponent <NetworkGameState>()
                .IncrementAttackCount();
            }
        }