Beispiel #1
0
 internal override void OnAfterAttack(AttackableUnit target, EventArgs args)
 {
     if (ComboMenu.IsChecked("use.E.forAAReset") && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
     {
         E.AfterAttackLogic(target, CastLogics.TargetType.AnyEnemy);
     }
     if (HarrasMenu.IsChecked("use.E.forAAReset") && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
     {
         E.AfterAttackLogic(target, CastLogics.TargetType.AnyEnemy);
     }
     if (LaneClearMenu.IsChecked("use.E.Lasthit") && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
     {
         E.AfterAttackLogic(target, CastLogics.TargetType.MinionLasthit);
     }
     if (LaneClearMenu.IsChecked("use.E.Any") && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
     {
         E.AfterAttackLogic(target, CastLogics.TargetType.AnyEnemyMinions);
     }
     if (JungleClearMenu.IsChecked("use.E.Lasthit") && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
     {
         E.AfterAttackLogic(target, CastLogics.TargetType.MonsterLastHit);
     }
     if (JungleClearMenu.IsChecked("use.E.Any") && Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
     {
         E.AfterAttackLogic(target, CastLogics.TargetType.AnyMonster);
     }
     if (PassiveMenu.IsChecked("use.E.Wards"))
     {
         E.AfterAttackLogic(target, CastLogics.TargetType.Wards);
     }
     if (PassiveMenu.IsChecked("use.E.Objects"))
     {
         E.AfterAttackLogic(target, CastLogics.TargetType.Objects);
     }
 }