public static void AddSpeedupEffectInvoker(SpeedupEffectActivated inputEvent)
 {
     speedupEffectInvokers.Add(inputEvent);
     if (speedupEffectListener != null)
     {
         inputEvent.AddListener(speedupEffectListener);
     }
 }
 public void AddSpeedupEffectListener(UnityAction <float, float> listener)
 {
     speedupEventActivated.AddListener(listener);
 }
Beispiel #3
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 public void AddSpeedupEffectListener(UnityAction <float, float> action)
 {
     speedupEffectActivatedEvent.AddListener(action);
 }
 public void AddSpeedupEffectListener(UnityAction <int, int> listener)
 {
     _speedupEffectActivated.AddListener(listener);
 }
 public void AddSpeedupEffectListener(UnityAction <float, float> handler)  //EVENT HANDLER Y TAMBIEN SOY UN DELEGATES
 {
     speedupEffectActivated.AddListener(handler);
 }