internal static void Postfix(SpeedrunTimerLogic __instance) { try { VersionNumber.Create(__instance.gameObject); } catch (Exception e) { GameAPI.Instance.Logger.Exception(e); } }
internal static void Postfix(SpeedrunTimerLogic __instance) { try { HeatTextLogic.Create(__instance.gameObject); } catch (Exception e) { Mod.Instance.Logger.Exception(e); } }