private void Update()
    {
        if (SpeedSwitch)
        {
            StartCoroutine(SpeedTest.RunSpeedTest());
            SpeedSwitch = false;
        }
        else if (AgilitySwitch)
        {
            //Agility stuff
            AgilitySwitch = false;
        }
        else if (CoOrdinationSwitch)
        {
            //balloon stuff
            CoOrdinationSwitch = false;
        }
        else if (StopSwitch)
        {
            //reset code here
            SpeedTest.endTest();
        }

        if (LagTestSwitch)
        {
            LagTestTime += Time.deltaTime;
        }
    }