/// <summary>
        /// 初始化
        /// </summary>
        private void Awake()
        {
            SpeedControlDataEntity entity = new SpeedControlDataEntity();

            this.DataEntity = entity;
            Watch(this);
        }
        /// <summary>
        /// 速度控制(消息触发器)
        /// </summary>
        /// <param name="value"></param>
        public void OnSliderValueChanged(float value)
        {
            SpeedControlDataEntity entity = (SpeedControlDataEntity)this.DataEntity;

            entity.SpeedZ = value;
        }