Beispiel #1
0
 public void recognizer_StateChanged(object sender, StateChangedEventArgs e)
 {
     if (e.RecognizerState != RecognizerState.Stopped)
     {
         recognizer.EmulateRecognizeAsync("Start listening");
     }
 }
 public void StartRecognition(bool emulate)
 {
     if (emulate)
     {
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("include io_stream");
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("include charconv");
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("include charconv");
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("using_namespace standard");
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("function void main");
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("print_line string This string is going to be printed");
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("print_line string This string is going to be printed");
     }
     else
     {
         recognising = true;
         rec.RecognizeAsync(RecognizeMode.Multiple);
         window.ToggelButton.Background = new SolidColorBrush(Color.FromArgb(255, 64, 192, 117));
         window.status.Text             = "Listening...";
     }
 }
Beispiel #3
0
 private static void TestRecognizeAsync(SpeechRecognitionEngine recognizer, string input)                      // Send emulated input to the recognizer for asynchronous recognition.
 {
     completed = false;
     Debug.WriteLine("TestRecognizeAsync(\"{0}\")...", input);
     recognizer.EmulateRecognizeAsync(input);
     while (!completed)                                                     // Wait for the operation to complete.
     {
         Thread.Sleep(333);
     }
     Debug.WriteLine(" Done.");
 }
Beispiel #4
0
 public void StartRecognition(bool emulate)
 {
     if (emulate)
     {
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("include io_stream");
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("using_namespace standard");
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("function void main");
         Thread.Sleep(500);
         rec.EmulateRecognizeAsync("print_line string This string is going to be printed");
         Thread.Sleep(800);
         rec.EmulateRecognize("add ");
     }
     else
     {
         //Start recognizer
         rec.RecognizeAsync(RecognizeMode.Multiple);
         recognizing = true;
     }
 }
Beispiel #5
0
        static void Main(string[] args)
        {
            // Create an in-process speech recognizer.
            using (SpeechRecognitionEngine recognizer = new SpeechRecognitionEngine(new CultureInfo("en-US")))
            {
                // Create a grammar for choosing commandChoices for a flight.
                Choices commandChoices = new Choices(new string[] { "Lights On", "Lights Off", "All Off", "Say Time"});

                GrammarBuilder gb = new GrammarBuilder();
                gb.Append(Properties.Settings.Default.AssistantName);
                gb.Append(commandChoices);

                // Construct a Grammar object and load it to the recognizer.
                Grammar commandChooser = new Grammar(gb);
                commandChooser.Name = ("Command Chooser");
                recognizer.LoadGrammarAsync(commandChooser);

                // Attach event handlers.
                recognizer.SpeechDetected += new EventHandler<SpeechDetectedEventArgs>(SpeechDetectedHandler);
                recognizer.SpeechHypothesized += new EventHandler<SpeechHypothesizedEventArgs>(SpeechHypothesizedHandler);
                recognizer.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(SpeechRecognitionRejectedHandler);
                recognizer.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(SpeechRecognizedHandler);
                recognizer.RecognizeCompleted += new EventHandler<RecognizeCompletedEventArgs>(RecognizeCompletedHandler);

                // Assign input to the recognizer and start asynchronous
                recognizer.SetInputToDefaultAudioDevice();

                _completed = false;
                Console.WriteLine("Starting asynchronous recognition...");
                //recognizer.RecognizeAsync(RecognizeMode.Multiple);

                recognizer.EmulateRecognizeAsync("Nigel Lights On");

                // Wait 30 seconds, and then cancel asynchronous recognition.
                Thread.Sleep(TimeSpan.FromSeconds(30));
                recognizer.RecognizeAsyncCancel();

                // Wait for the operation to complete.
                while (!_completed)
                {
                    Thread.Sleep(333);
                }
                Console.WriteLine("Done.");
            }

            Console.WriteLine();
            Console.WriteLine("Press any key to exit...");
            Console.ReadKey();
        }