private async void Con_Result(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionResultGeneratedEventArgs args)
 {
     if (args.Result.Text == "note finished")
     {
         await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("note recorded"));
         await sender.StopAsync();
         //SetListening(true);
     }
 }
 private async void Con_Result(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionResultGeneratedEventArgs args)
 {
     if (args.Result.Text.Contains("yes"))
     {
         if (marked)
         {
             queCounter++;
             marked = false;
         }
         if (queCounter == 1)
         {
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack(questionList[queCounter]));
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => tick1.Visibility = Visibility.Visible);
             queCounter++;
         }
         else if (queCounter == 2)
         {
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack(questionList[queCounter]));
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => tick2.Visibility = Visibility.Visible);
             queCounter++;
         }
         else if (queCounter == 3)
         {
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack(questionList[queCounter]));
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => tick3.Visibility = Visibility.Visible);
             queCounter++;
         }
         else if (queCounter == 4)
         {
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack(questionList[queCounter]));
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => tick4.Visibility = Visibility.Visible);
             queCounter++;
         }
         else if (queCounter == questionList.Count()) {
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => tick5.Visibility = Visibility.Visible);
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("Sign in checklist complete, you can track equipment now."));
             await sender.StopAsync();
         }
     }
 }
 private async void Con_Result(SpeechContinuousRecognitionSession sender, SpeechContinuousRecognitionResultGeneratedEventArgs args)
 {
     switch (args.Result.Text) {
         case "sponge in":
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("Noted"));
             spongeIn++;
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => SetNumber(spongInC, spongeIn));
             break;
         case "sponge out":
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("Noted"));
             spongeOut++;
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => SetNumber( spongOutC,spongeOut));
             break;
         case "instrument in":
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("Noted"));
             instruIn++;
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => SetNumber( instInC, instruIn));
             break;
         case "needle in":
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("Noted"));
             needleIn++;
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => SetNumber( needleInC,needleIn));
             break;
         case "instrument out":
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("Noted"));
             instruOut++;
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => SetNumber( instOutC,instruOut));
             break;
         case "needle out":
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("Noted"));
             needleOut++;
             await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => SetNumber( needleOutC,needleOut));
             break;
         case "going to close":
             if (spongeIn != spongeOut)
             {
                 await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("I'm concerned. There is "+ (int) Math.Abs(spongeIn-spongeOut)+" sponge not accounted for. "+spongeIn+" In, "+ spongeOut+" out"));
                 
             } else if (needleIn != needleOut)
             {
                 await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("I'm concerned. There is " + (int) Math.Abs(needleIn - needleOut) + " needle not accounted for. " + needleIn + " in, " + needleOut + " out."));
                 
             }
             else if (instruIn != instruOut)
             {
                 await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("I'm concerned. There is " + (int) Math.Abs(instruIn - instruOut) + " instrument not accounted for. " + instruIn + " in, " + instruOut + " out."));
                 
             }
             else {
                 await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => talkBack("I have countered " + spongeIn + " in sponge, " + spongeOut + " out sponge, " + instruIn + " in instrument, " + instruOut + " out instrument, " + needleIn + " in needle, " + needleOut + " out needle. Count seems OK"));
                 instruIn = instruOut = needleIn = needleOut = spongeIn = spongeOut = 0;
                 await sender.StopAsync();
             }
             break;
     }
 }