public void Test_AGC_normWindow() { // strategy here is to create a weighted moving window mean and normalize to that string wavFilePath = "../../../../../data/qrss-10min.wav"; (int sampleRate, double[] L) = WavFile.ReadMono(wavFilePath); int fftSize = 8192; var spec = new Spectrogram(sampleRate, fftSize, stepSize: 2000, maxFreq: 3000); spec.Add(L); var ffts = spec.GetFFTs(); for (int i = 0; i < ffts.Count; i++) { ffts[i] = SubtractMovingWindowFloor(ffts[i]); } spec.SaveImage("qrss-agc-norm-window.png", intensity: 3); }
public void Test_AGC_normToNoiseFloor() { // strategy here is to normalize to the magnitude of the quietest 20% of frequencies string wavFilePath = "../../../../../data/qrss-10min.wav"; (int sampleRate, double[] L) = WavFile.ReadMono(wavFilePath); int fftSize = 8192; var spec = new Spectrogram(sampleRate, fftSize, stepSize: 2000, maxFreq: 3000); spec.Add(L); var ffts = spec.GetFFTs(); double normalIntensity = 2; for (int i = 0; i < ffts.Count; i++) { double[] sorted = new double[ffts[i].Length]; ffts[i].CopyTo(sorted, 0); Array.Sort(sorted); double percentile = 0.25; int percentileIndex = (int)(percentile * ffts[0].Length); double floorValue = sorted[percentileIndex]; for (int y = 0; y < ffts[i].Length; y++) { ffts[i][y] = ffts[i][y] / floorValue * normalIntensity; } Console.WriteLine(floorValue); } spec.SaveImage("qrss-agc-norm-floor.png", intensity: 3); }