Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     roomController              = GetComponentInParent <RoomController>();
     specterData                 = FindObjectOfType <SpecterData>();
     startTime                   = Time.time;
     roomController.roomTension += specterData.darknessTension;
 }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        npcControllers  = FindObjectsOfType <NPCController>();
        roomControllers = FindObjectsOfType <RoomController>();

        specterData = FindObjectOfType <SpecterData>();
    }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     floatLerpTime      = 0;
     specData           = FindObjectOfType <SpecterData>();
     maxSize            = specData.soundRange;
     transform.position = specData.transform.position;
 }
Beispiel #4
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    // Use this for initialization

    void Start()
    {
        playerRigidbody    = GetComponent <Rigidbody2D>();
        specterData        = GetComponent <SpecterData>();
        canMove            = true;
        effectiveMoveSpeed = maxMoveSpeed;
        actionTime         = -2f;
    }
Beispiel #5
0
 // Use this for initialization
 void Start()
 {
     specterData          = FindObjectOfType <SpecterData>();
     doorCollider         = GetComponent <BoxCollider2D>();
     doorCollider.enabled = false;
     lerpTimer            = 1;
     defaultXScale        = doorImage.transform.localScale.x;
 }
 void Start()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     locController  = FindObjectOfType <LocationController>();
     specterData    = FindObjectOfType <SpecterData>();
     playManager    = FindObjectOfType <PlayManager>();
     roomDarkness   = GetComponentInChildren <RoomDarkness>();
     roomDarkness.gameObject.SetActive(false);
     hauntedMarker.SetActive(false);
 }
Beispiel #7
0
    // Use this for initialization
    void Start()
    {
        locationController = FindObjectOfType <LocationController>();
        specterData        = FindObjectOfType <SpecterData>();

        spiritAnimator       = GetComponent <Animator>();
        spiritSpriteRenderer = GetComponent <SpriteRenderer>();
        audioSource          = GetComponent <AudioSource>();

        finalTargetPosition = finalTarget.transform.position;

        currentTerror  = 0;
        currentTension = 100f;
        npcSpeed       = maxNPCSpeed;
        canMove        = true;
    }