Beispiel #1
0
        public virtual IEnumerable <PlayerMobile> GetLocalBroadcastList()
        {
            if (BattleRegion != null)
            {
                foreach (var pm in BattleRegion.GetMobiles().OfType <PlayerMobile>().Where(IsOnline))
                {
                    yield return(pm);
                }
            }

            if (SpectateRegion != null)
            {
                foreach (var pm in SpectateRegion.GetMobiles().OfType <PlayerMobile>().Where(IsOnline))
                {
                    yield return(pm);
                }
            }
        }
Beispiel #2
0
        public void MicroSync()
        {
            if (!Validate())
            {
                State = PvPBattleState.Internal;
                return;
            }

            if (BattleRegion != null)
            {
                BattleRegion.MicroSync();
            }

            if (SpectateRegion != null)
            {
                SpectateRegion.MicroSync();
            }

            ForEachTeam(t => t.MicroSync());

            OnMicroSync();
        }
Beispiel #3
0
        public void MicroSync()
        {
            if (!Validate())
            {
                State = PvPBattleState.Internal;
                return;
            }

            if (BattleRegion != null)
            {
                BattleRegion.MicroSync();
            }

            if (SpectateRegion != null)
            {
                SpectateRegion.MicroSync();
            }

            Teams.Where(team => team != null && !team.Deleted).ForEach(team => team.MicroSync());

            OnMicroSync();
        }
Beispiel #4
0
        public virtual bool Validate(Mobile viewer, List <string> errors, bool pop = true)
        {
            if (Deleted)
            {
                errors.Add("This battle has been deleted.");
                return(false);
            }

            if (String.IsNullOrWhiteSpace(Name))
            {
                errors.Add("Select a valid Name.");
                errors.Add("[Options] -> [Edit Options]");

                if (pop)
                {
                    return(false);
                }
            }

            if (String.IsNullOrWhiteSpace(Description))
            {
                errors.Add("Select a valid Description.");
                errors.Add("[Options] -> [Edit Options]");

                if (pop)
                {
                    return(false);
                }
            }

            if (SpectateAllowed)
            {
                if (SpectateRegion == null)
                {
                    errors.Add("Select a valid Spectate Region.");
                    errors.Add("[Options] -> [Edit Spectage Region]");

                    if (pop)
                    {
                        return(false);
                    }
                }
                else if (Options.Locations.SpectateBounds.Count == 0)
                {
                    errors.Add("The Spectate Region has no zones.");
                    errors.Add("[Options] -> [Edit Spectage Region]");

                    if (pop)
                    {
                        return(false);
                    }
                }
            }

            if (BattleRegion == null)
            {
                errors.Add("Select a valid Battle Region.");
                errors.Add("[Options] -> [Edit Battle Region]");

                if (pop)
                {
                    return(false);
                }
            }
            else if (Options.Locations.BattleBounds.Count == 0)
            {
                errors.Add("The Battle Region has no zones.");
                errors.Add("[Options] -> [Edit Battle Region]");

                if (pop)
                {
                    return(false);
                }
            }

            if (Options.Locations.Map == Map.Internal)
            {
                errors.Add("The Battle Map must not be Internal.");
                errors.Add("[Options] -> [Edit Advanced Options] -> [Locations]");

                if (pop)
                {
                    return(false);
                }
            }

            if (Options.Locations.Eject.Internal)
            {
                errors.Add("The Eject Map must not be Internal.");
                errors.Add("[Options] -> [Edit Advanced Options] -> [Locations]");

                if (pop)
                {
                    return(false);
                }
            }

            if (Options.Locations.Eject == Point3D.Zero)
            {
                errors.Add("Select a valid Eject Location.");
                errors.Add("[Options] -> [Edit Advanced Options] -> [Locations]");

                if (pop)
                {
                    return(false);
                }
            }
            else if (BattleRegion != null && BattleRegion.Contains(Options.Locations.Eject.Location, Options.Locations.Eject.Map))
            {
                errors.Add("Eject Location must be outside the Battle Region.");
                errors.Add("[Options] -> [Edit Advanced Options] -> [Locations]");

                if (pop)
                {
                    return(false);
                }
            }

            if (SpectateAllowed)
            {
                if (Options.Locations.SpectateJoin == Point3D.Zero)
                {
                    errors.Add("Select a valid Spectator Join location.");
                    errors.Add("[Options] -> [Edit Advanced Options] -> [Locations]");

                    if (pop)
                    {
                        return(false);
                    }
                }
                else if (SpectateRegion != null && !SpectateRegion.Contains(Options.Locations.SpectateJoin))
                {
                    errors.Add("Spectate Join Location must be within the Spectate Region.");
                    errors.Add("[Options] -> [Edit Advanced Options] -> [Locations]");

                    if (pop)
                    {
                        return(false);
                    }
                }
            }

            if (Schedule == null)
            {
                errors.Add("No Schedule has been set for this battle.");
                errors.Add("[Options] -> [View Schedule]");

                if (pop)
                {
                    return(false);
                }
            }
            else if (Schedule.Enabled && Schedule.NextGlobalTick == null)
            {
                errors.Add("The Schedule has no more future dates.");
                errors.Add("[Options] -> [View Schedule]");

                if (pop)
                {
                    return(false);
                }
            }

            if (IdleKick && IdleThreshold.TotalSeconds < 10.0)
            {
                errors.Add("The Idle Threshold must be greater than, or equal to 10 seconds.");
                errors.Add("[Options] -> [Edit Options]");

                if (pop)
                {
                    return(false);
                }
            }

            if (Teams.Count == 0)
            {
                errors.Add("There are no teams available for this Battle.");
                errors.Add("[Options] -> [View Teams]");

                if (pop)
                {
                    return(false);
                }
            }
            else if (Teams.Any(team => !team.Validate(viewer)))
            {
                errors.Add("One or more teams did not pass validation.");
                errors.Add("[Options] -> [View Teams]");

                if (pop)
                {
                    return(false);
                }
            }

            return(errors.Count == 0);
        }
Beispiel #5
0
        public virtual void Serialize(GenericWriter writer)
        {
            var version = writer.SetVersion(7);

            if (version > 5)
            {
                writer.WriteBlock(
                    w =>
                {
                    if (version > 6)
                    {
                        Serial.Serialize(w);
                    }
                    else
                    {
                        w.WriteType(Serial, t => Serial.Serialize(w));
                    }
                });
            }

            switch (version)
            {
            case 7:
            case 6:
            case 5:
                writer.Write(Hidden);
                goto case 4;

            case 4:
                writer.Write(_FloorItemDelete);
                goto case 3;

            case 3:
            case 2:
                writer.Write(Gate);
                goto case 1;

            case 1:
            {
                writer.Write(Category);
                writer.Write(Ranked);
                writer.Write(InviteWhileRunning);
            }
                goto case 0;

            case 0:
            {
                if (version < 6)
                {
                    writer.WriteBlock(w => w.WriteType(Serial, t => Serial.Serialize(w)));
                }

                writer.Write(DebugMode);
                writer.WriteFlag(_State);
                writer.Write(_Name);
                writer.Write(Description);
                writer.Write(AutoAssign);
                writer.Write(UseTeamColors);
                writer.Write(IgnoreCapacity);
                writer.Write(_SubCommandPrefix);
                writer.Write(QueueAllowed);
                writer.Write(SpectateAllowed);
                writer.Write(KillPoints);
                writer.Write(PointsBase);
                writer.Write(PointsRankFactor);
                writer.Write(IdleKick);
                writer.Write(IdleThreshold);
                writer.WriteFlag(LastState);
                writer.Write(LastStateChange);
                writer.Write(_LightLevel);
                writer.Write(LogoutDelay);

                writer.WriteItemList(Doors, true);

                writer.WriteBlock(w => w.WriteType(Options, t => Options.Serialize(w)));
                writer.WriteBlock(w => w.WriteType(Schedule, t => Schedule.Serialize(w)));
                writer.WriteBlock(w => w.WriteType(BattleRegion, t => BattleRegion.Serialize(w)));
                writer.WriteBlock(w => w.WriteType(SpectateRegion, t => SpectateRegion.Serialize(w)));

                writer.WriteBlockList(Teams, (w, team) => w.WriteType(team, t => team.Serialize(w)));
            }
            break;
            }
        }