/// <summary>
        /// All clients need to be initialized which creates an instance of an internal speckle client object,
        /// authenticates against the server and provides a manager object to receive inspector arguments from.
        /// </summary>
        /// <param name="manager">The manager instance that provides inspector values for this client.</param>
        /// <param name="url">The url of the speckle server to connect to.</param>
        /// <param name="apiToken">The authentication token of the user to connect as.</param>
        /// <returns>An async <c>Task</c> of the new operation.</returns>
        public override async Task InitializeClient(SpeckleUnityManager manager, string url, string apiToken)
        {
            if (streamRoot == null)
            {
                streamRoot      = new GameObject().transform;
                streamRoot.name = "Default Stream Root: " + streamID;
            }

            this.manager = manager;

            client         = new SpeckleApiClient(url.Trim(), true);
            client.BaseUrl = url.Trim();
            RegisterClient();

            await client.IntializeReceiver(streamID, Application.productName, "Unity", Guid.NewGuid().ToString(), apiToken);

            Debug.Log("Initialized stream: " + streamID);


            deserializedStreamObjects = new List <object> ();
            layerLookup         = new Dictionary <Layer, Transform> ();
            speckleObjectLookup = new Dictionary <GameObject, SpeckleObject> ();
            numbers             = new List <float> ();
            strings             = new List <string> ();
            meshes        = new List <Mesh> ();
            meshRenderers = new List <MeshRenderer> ();

            //after connected, call update global to get geometry
            await UpdateGlobal();
        }
Beispiel #2
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        protected override void SolveInstance(IGH_DataAccess DA)
        {
            if (Paused)
            {
                SetObjects(DA);
                return;
            }

            string inputId = null;

            DA.GetData(0, ref inputId);

            if (inputId == null && StreamId == null)
            {
                return;
            }

            if (inputId != StreamId)
            {
                Debug.WriteLine("Changing streams: {0} ::> {1}", inputId, StreamId);

                StreamId = inputId;

                if (myReceiver != null)
                {
                    myReceiver.Dispose(true);
                }

                myReceiver = new SpeckleApiClient(RestApi, true);

                InitReceiverEventsAndGlobals();

                myReceiver.IntializeReceiver(StreamId, Document.DisplayName, "Grasshopper", Document.DocumentID.ToString(), AuthToken);

                return;
            }

            if (myReceiver == null)
            {
                this.AddRuntimeMessage(GH_RuntimeMessageLevel.Remark, "Receiver not intialised.");
                return;
            }

            if (!myReceiver.IsConnected)
            {
                return;
            }

            if (Expired)
            {
                Expired = false; UpdateGlobal(); return;
            }

            CalculateBoundingBox();
            ExpirePreview(true);
            SetObjects(DA);
        }
        private void ChangeStreamId(object sender, System.Timers.ElapsedEventArgs e)
        {
            Debug.WriteLine("Changing streams to {0}.", StreamId);
            Client = new SpeckleApiClient(RestApi, true);

            InitReceiverEventsAndGlobals();

            Client.IntializeReceiver(StreamId, Document.DisplayName, "Grasshopper", Document.DocumentID.ToString(), AuthToken);
        }
    public void Init(string inStreamID)
    {
        Client = new SpeckleApiClient(restURL);

        //Assign events
        Client.OnReady     += Client_OnReady;
        Client.OnLogData   += Client_OnLogData;
        Client.OnWsMessage += Client_OnWsMessage;
        Client.OnError     += Client_OnError;

        //make sure convereter is loaded
        var hack = new ConverterHack();

        SpeckleObjects = new List <SpeckleObject>();

        StreamID = inStreamID;
        Client.IntializeReceiver(StreamID, "UnityTest", "Unity", "UnityGuid", authToken);
        UpdateGlobal();
    }
Beispiel #5
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        public RhinoReceiver(string _payload, Interop _parent)
        {
            Context = _parent;
            dynamic payload = JsonConvert.DeserializeObject(_payload);

            StreamId = ( string )payload.streamId;

            Client = new SpeckleApiClient(( string )payload.account.restApi, true);

            Client.OnReady     += Client_OnReady;
            Client.OnLogData   += Client_OnLogData;
            Client.OnWsMessage += Client_OnWsMessage;
            Client.OnError     += Client_OnError;

            Client.IntializeReceiver(( string )payload.streamId, Context.GetDocumentName(), "Rhino", Context.GetDocumentGuid(), ( string )payload.account.token);

            Display         = new SpeckleDisplayConduit();
            Display.Enabled = true;

            Objects = new List <SpeckleObject>();
        }
Beispiel #6
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        public RevitReceiver(string payload, Interop parent)
        {
            Context = parent;
            dynamic p = JsonConvert.DeserializeObject(payload);

            StreamId = (string)p.streamId;
            Client   = new SpeckleApiClient((string)p.account.restApi, true);

            Client.OnReady     += Client_OnReady;
            Client.OnLogData   += Client_OnLogData;
            Client.OnWsMessage += Client_OnWsMessage;
            Client.OnError     += Client_OnError;

            Client.IntializeReceiver((string)p.streamId,
                                     Context.GetDocumentName(),
                                     "Revit",
                                     Context.GetDocumentGuid(),
                                     (string)p.account.apiToken);

            Objects = new List <SpeckleObject>();
        }
Beispiel #7
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    //Initialize receiver
    IEnumerator InitAsync(string inStreamID, string URL)
    {
        Client = new SpeckleApiClient(URL);

        //Assign events
        Client.OnReady     += Client_OnReady;
        Client.OnLogData   += Client_OnLogData;
        Client.OnWsMessage += Client_OnWsMessage;
        Client.OnError     += Client_OnError;

        //make sure convereter is loaded
        var hack = new ConverterHack();

        SpeckleObjects = new List <SpeckleObject>();

        StreamID = inStreamID;
        Client.IntializeReceiver(StreamID, "UnityTest", "Unity", "UnityGuid", authToken);

        var streamGetResponse = Client.StreamGetAsync(StreamID, null);

        while (!streamGetResponse.IsCompleted)
        {
            yield return(null);
        }

        Client.Stream = streamGetResponse.Result.Resource;

        if (rootGameObject == null)
        {
            rootGameObject = new GameObject(Client.Stream.Name);
        }

        //call event on SpeckleManager to allow users to do their own thing when a stream is created
        transform.GetComponent <UnitySpeckle>().OnReceiverCreated.Invoke(this);

        UpdateGlobal();
    }