// Update is called once per frame
    protected new void Update()
    {
        base.Update();

        if (Input.GetKeyDown(KeyCode.F))
        {
            if (specialAbility.IsActive)
            {
                specialAbility.Exit();
            }
            else
            {
                specialAbility.Enter(components);
            }
        }
        else if (Input.GetKeyDown(KeyCode.P))
        {
            components.RigManager.CurrentRig.SetTrigger("Wave");
        }
    }