Beispiel #1
0
 public void Converse(CreatureAI other)
 {
     if (SpeakTimer.HasTriggered)
     {
         AddThought(Thought.ThoughtType.Talked);
         Creature.DrawIndicator(IndicatorManager.StandardIndicators.Dots);
         Creature.Physics.Face(other.Position);
         SpeakTimer.Reset(SpeakTimer.TargetTimeSeconds);
     }
 }
Beispiel #2
0
        private void Sre_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
        {
            //MessageBox.Show("We heard a word "+e.Result.Text);
            StreamWriter sw     = new StreamWriter(OutputPath, true);
            string       output = e.Result.Text;

            OutputTextBox.Text += " " + output;

            sw.Write(output + " ");
            sw.Close();
            HasSpoken = true;
            SpeakTimer.Stop();
            SpeakTimer.Start();
        }
Beispiel #3
0
        public override void Update(DwarfTime gameTime, ChunkManager chunks, Camera camera)
        {
            IdleTimer.Update(gameTime);
            SpeakTimer.Update(gameTime);

            OrderEnemyAttack();
            DeleteBadTasks();
            PreEmptTasks();

            if (Status.Energy.IsUnhappy() && PlayState.Time.IsNight())
            {
                Task toReturn = new SatisfyTirednessTask();
                toReturn.SetupScript(Creature);
                if (!Tasks.Contains(toReturn))
                {
                    Tasks.Add(toReturn);
                }
            }

            if (Status.Hunger.IsUnhappy() && Faction.CountResourcesWithTag(Resource.ResourceTags.Food) > 0)
            {
                Task toReturn = new SatisfyHungerTask();
                toReturn.SetupScript(Creature);
                if (!Tasks.Contains(toReturn))
                {
                    Tasks.Add(toReturn);
                }
            }


            if (CurrentTask != null && CurrentAct != null)
            {
                Act.Status status = CurrentAct.Tick();


                bool retried = false;
                if (status == Act.Status.Fail)
                {
                    if (CurrentTask.ShouldRetry(Creature))
                    {
                        if (!Tasks.Contains(CurrentTask))
                        {
                            CurrentTask.Priority = Task.PriorityType.Eventually;
                            Tasks.Add(CurrentTask);
                            CurrentTask.SetupScript(Creature);
                            retried = true;
                        }
                    }
                }

                if (status != Act.Status.Running && !retried)
                {
                    CurrentTask = null;
                }
            }
            else
            {
                bool tantrum = false;
                if (Status.Happiness.IsUnhappy())
                {
                    tantrum = MathFunctions.Rand(0, 1) < 0.25f;
                }

                Task goal = GetEasiestTask(Tasks);
                if (goal != null)
                {
                    if (tantrum)
                    {
                        Creature.DrawIndicator(IndicatorManager.StandardIndicators.Sad);
                        if (Creature.Allies == "Dwarf")
                        {
                            PlayState.AnnouncementManager.Announce(Stats.FullName + " (" + Stats.CurrentLevel.Name + ")" + " refuses to work!",
                                                                   "Our employee is unhappy, and would rather not work!", ZoomToMe);
                        }
                        CurrentTask = null;
                    }
                    else
                    {
                        IdleTimer.Reset(IdleTimer.TargetTimeSeconds);
                        goal.SetupScript(Creature);
                        CurrentTask = goal;
                        Tasks.Remove(goal);
                    }
                }
                else
                {
                    CurrentTask = ActOnIdle();
                }
            }


            PlannerTimer.Update(gameTime);
            UpdateThoughts();
            UpdateXP();

            base.Update(gameTime, chunks, camera);
        }