Beispiel #1
0
    public Coroutine spawn(AudioClip clip, List <AudioClip> additionalParts = null)
    {
        GameObject voiceObj = Instantiate(this.gameObject);

        voiceObj.transform.parent   = null;
        voiceObj.transform.position = this.gameObject.transform.position;
        SpawningSoundObject instantiatedSpawningSoundObject = voiceObj.GetComponent <SpawningSoundObject>();

        instantiatedSpawningSoundObject.subscribeToInterruption();
        return(instantiatedSpawningSoundObject.playAndDestroy(clip, additionalParts));
    }