Beispiel #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Weapon")
     {
         spawner = null;
     }
 }
Beispiel #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Weapon")
     {
         spawner = collision.GetComponent <SpawnerWeapon>();
     }
 }