Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        ZombieWaveSpawnerState beinngerWave = new ZombieWaveSpawnerState(this, StateMachine)
        {
            ZombiesToSpawn = 5,
            NextState      = SpawnerStateEnum.Complete
        };

        StateMachine.AddState(SpawnerStateEnum.Beginner, beinngerWave);

        StateMachine.Initialize(SpawnerStateEnum.Beginner);
    }
Beispiel #2
0
        void Start()
        {
            ZombieWaveSpawnerState beginnerWave = new ZombieWaveSpawnerState(this, StateMachine)
            {
                ZombiesToSpawn = 5,
                NextState      = SpawnerStateEnum.Intermediate
            };

            StateMachine.AddState(SpawnerStateEnum.Beginner, beginnerWave);

            ZombieWaveSpawnerState intermediateWave = new ZombieWaveSpawnerState(this, StateMachine)
            {
                ZombiesToSpawn = 10,
                NextState      = SpawnerStateEnum.Complete
            };

            StateMachine.AddState(SpawnerStateEnum.Intermediate, intermediateWave);


            StateMachine.Initialize(StartingState);
        }
    // Start is called before the first frame update
    void Start()
    {
        stateMachine = GetComponent <SpawnerStateMachine>();

        followObject = GameObject.FindGameObjectWithTag("Player");

        ZombieWaveState beginningWave = new ZombieWaveState(this, stateMachine)
        {
            zombiesToSpawn = 10,
            nextState      = SpawnerStateEnum.Complete
        };

        stateMachine.AddState(SpawnerStateEnum.Beginner, beginningWave);
        stateMachine.Initialize(SpawnerStateEnum.Beginner);
    }
    // Start is called before the first frame update
    void Start()
    {
        ZombieWaveSpawnerState beginnerWave = new ZombieWaveSpawnerState(this, StateMachine)
        {
            ZombiesToSpawn = 5,
            NextState      = SpawnerStateEnum.Complete
        };

        StateMachine.AddState(SpawnerStateEnum.Beginner, beginnerWave);

        StateMachine.Initialize(SpawnerStateEnum.Beginner);

        //for (int zombieCount = 0; zombieCount < NumberOfZombieToSpawn; zombieCount++)
        //{
        //    SpawnZombie();
        //}
    }