// Use this for initialization
    void Start()
    {
        insec = GameObject.Find("Block1_Insecurity").GetComponent <BlockState>();
        anx   = GameObject.Find("Block2_Anxiety").GetComponent <BlockState>();
        frust = GameObject.Find("Block3_Frustration").GetComponent <BlockState>();

        spb    = GetComponent <SpawnPreviewBehavior>();
        spanim = GetComponent <Animator>();
    }
Beispiel #2
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    // Use this for initialization
    void Start()
    {
        cooldown = cooldownMax;

        insec = GameObject.Find("Block1_Insecurity").GetComponent <BlockState>();
        anx   = GameObject.Find("Block2_Anxiety").GetComponent <BlockState>();
        frust = GameObject.Find("Block3_Frustration").GetComponent <BlockState>();

        spawnPreview     = GameObject.Find("SpawnPreview");
        spBehaviorScript = spawnPreview.GetComponent <SpawnPreviewBehavior>();
        spPreviewRend    = spawnPreview.GetComponent <Renderer>();
        state            = GameObject.Find("Player").GetComponent <PlayerState>();
        previewHitbox    = spawnPreview.GetComponent <Collider2D>();

        flags = GameObject.Find("GameState").GetComponent <GameStateFlags>();
    }