public static void SetSpawnPoolByName(string name)
    {
        name.Replace("Pool", "");
        string     nomal = name + "Pool";
        GameObject obj   = new GameObject(nomal);

        sp = obj.GetOrAddComponent <SpawnPoolV2>();
        obj.transform.parent = m_tSpawnPoolsAnchor;
        m_lSpawnPoolsList.Add(sp);
    }
Beispiel #2
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 void Start()
 {
     obj = Instantiate(Resources.Load("Prefabs/SpawnSpot")) as GameObject;
     sp  = obj.GetComponent <SpawnPoolV2>();
 }
Beispiel #3
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 public PrefabPool(Transform tra, SpawnPoolV2 spv2)
 {
     trans = tra;
     obj   = tra.gameObject;
     sp    = spv2;
 }