public static void SetSpawnPoolByName(string name) { name.Replace("Pool", ""); string nomal = name + "Pool"; GameObject obj = new GameObject(nomal); sp = obj.GetOrAddComponent <SpawnPoolV2>(); obj.transform.parent = m_tSpawnPoolsAnchor; m_lSpawnPoolsList.Add(sp); }
void Start() { obj = Instantiate(Resources.Load("Prefabs/SpawnSpot")) as GameObject; sp = obj.GetComponent <SpawnPoolV2>(); }
public PrefabPool(Transform tra, SpawnPoolV2 spv2) { trans = tra; obj = tra.gameObject; sp = spv2; }