Beispiel #1
0
 public void SetupScene()
 {
     boardHolder = new GameObject("Board").transform;
     SpawnPoints.InitializeList();
     foreach (float[] point in SpawnPoints.spawnPoints)
     {
         GameObject tempPoint = LayoutObjectAtPoint(spawnPoint, point[0], point[1]);
         spawnPointsHolder.Add(tempPoint);
         tempPoint.transform.SetParent(boardHolder);
         GameManager.instance.RegisterSpawnPoint(tempPoint);
     }
     SpawnPoseidon(0f, 0f);
     heroHolder      = LayoutObjectAtPoint(heroTile, (13.9f), (12.501f));
     heroLightHolder = SpawnLight(pointLightTile, heroHolder);
     GameManager.instance.RegisterHeroLight(heroLightHolder);
     medusaHolder = LayoutObjectAtPoint(medusaTile, (15.3f), (12.501f));
 }