Beispiel #1
0
    int GetRandomGem()
    {
        // Get the next sequence
        if (m_lSequence.Count <= m_nSequenceIndex)
        {
            m_mSequenceGemTypeMap.Clear();
            m_nSequenceIndex = 0;

            m_lSequence = m_SpawnPattern.GetSequence(m_nLevel, ref m_nSequenceIndexFromList);

            // Determine gem type
            while (m_mSequenceGemTypeMap.Count != m_nGemTypeNum)
            {
                // Get a range excluding these numbers
                var range = Enumerable.Range(0, m_nGemTypeNum).Where(i => !m_mSequenceGemTypeMap.Contains(i));

                // On assumption 'LOOKBACK_NUM < LANE_NUM'
                var rand    = new System.Random();
                int index   = rand.Next(0, m_nGemTypeNum - m_mSequenceGemTypeMap.Count);
                int gemType = range.ElementAt(index);

                m_mSequenceGemTypeMap.Add(gemType);
            }

            /*
             * string log = "[ ";
             * for ( int j = 0; j < m_mSequenceGemTypeMap.Count; ++j )
             * {
             *      log += m_mSequenceGemTypeMap[j] + " ";
             * }
             * log += "]";
             * Debug.Log( "Gem type map: " + log );
             */
        }

        int gemMapKey = m_lSequence[m_nSequenceIndex];

        m_nSequenceIndex++;

        return(m_mSequenceGemTypeMap[gemMapKey]);

        // Old

        /*
         * bool random = true;
         *
         * if ( m_PreviousGems.Count > 0 )
         * {
         *      random = ( m_PreviousGems.Count == 1 && m_nTotalGemCount < 3 ) ? Random.Range( 0, m_nGemTypeNum - 1 ) == 0 : false;
         * }
         *
         * int gem = ( random ) ? Random.Range( 0, m_nGemTypeNum ) : m_PreviousGems[0];
         *
         * // If linkable, don't need to force generate same gem the next time round
         * if ( m_aGemCount[gem] + 1 >= 3 )
         * {
         *      m_PreviousGems.Remove( gem );
         * }
         * else
         * {
         *      if( !m_PreviousGems.Contains( gem ) )
         *      {
         *              m_PreviousGems.Add( gem );
         *      }
         * }
         *
         * return gem;
         */
    }