public void CreateCrops() { //--------TODO------- //Area levels will have different rights to build and more to unlock //e.g area level 1 until 2 = 5 wells // Different upgrades // 5 crops plots = a field? but u have to pay for the upgrade. bool valid = false; //Purchase + funds Check if (CharacterCreator.currentPlayerCoin >= 10) { CharacterCreator.currentPlayerCoin = CharacterCreator.currentPlayerCoin - purchaseCropsObjects[0].Cost; ch.setPlayerCoin(); valid = true; Debug.Log("Crops purchase"); } else { Debug.Log("Not enough funds - 10 coins are needed"); } if (valid == true) { Debug.Log("creating crops plot"); // Create well on screen --TODO!!! //Storage - Player Storage/SAVE // add Timer + add food statsManager.increaseHungerMethod(); // TEMP for now , have a variable to change if true hunger + 5 etc statsManager.PlayerLevelCheck(); validInstantiate = true; // Allows SpawnObject Script to call method which spawns prefab //Create waterWell / Prefab on screen spawnObjects.SetItemCrops(CropsPrefab); spawnObjects.name = "Crops"; } }