private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Laser")
     {
         //Debug.Log("Asteroid Destroyed Logic Activated");
         Destroy(other.gameObject);
         //Debug.Log("Destroy Laser.");
         Instantiate(_explosionPrefab, transform.position, Quaternion.identity);
         _audioManager.ExplosionSound();
         //Debug.Log("Create Explosion.");
         _spawnManager.AsteroidDestroyed();
         //Debug.Log("AsteroidDestroyed Method Called.");
         Destroy(this.gameObject);
         //Debug.Log("Destroy Asteroid");
     }
 }