public System.Collections.IEnumerator SpawnLate(SpawnLateHelper h) { yield return(new WaitForSeconds(0.5f)); h.ccm.SetClassIDAdv(h.rt, false); h.ccm.GetComponent <PlyMovementSync>().OnPlayerClassChange(h.ccm.DeathPosition, 0f); }
public System.Collections.IEnumerator SpawnLate(SpawnLateHelper h) { yield return(new WaitForSeconds(0.5f)); h.ccm.SetClassID(h.rt); h.ccm.GetComponent <PlayerStats>().health = h.ccm.Classes.SafeGet(h.rt).maxHP; h.ccm.GetComponent <PlyMovementSync>().OnPlayerClassChange(SpawnpointManager.GetRandomPosition(h.rtspawn).transform.position, 0f); }