public System.Collections.IEnumerator SpawnLate(SpawnLateHelper h)
        {
            yield return(new WaitForSeconds(0.5f));

            h.ccm.SetClassIDAdv(h.rt, false);
            h.ccm.GetComponent <PlyMovementSync>().OnPlayerClassChange(h.ccm.DeathPosition, 0f);
        }
Beispiel #2
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        public System.Collections.IEnumerator SpawnLate(SpawnLateHelper h)
        {
            yield return(new WaitForSeconds(0.5f));

            h.ccm.SetClassID(h.rt);
            h.ccm.GetComponent <PlayerStats>().health = h.ccm.Classes.SafeGet(h.rt).maxHP;
            h.ccm.GetComponent <PlyMovementSync>().OnPlayerClassChange(SpawnpointManager.GetRandomPosition(h.rtspawn).transform.position, 0f);
        }