Beispiel #1
0
 public void Clear()
 {
     for (SpawnInfo.SPAWN_TYPE spawnType = SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_BEGIN; spawnType < SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_END; ++spawnType)
     {
         ClearSpawnList(spawnType);
     }
 }
Beispiel #2
0
    public void Insert(SpawnInfo.SPAWN_TYPE aSpawnType, int aUnitKind, Int32 aSpawnSeconds)
    {
        if (aSpawnType < SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_BEGIN || SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_END <= aSpawnType)
        {
            return;
        }

        listSpawnInfo[(int)aSpawnType].Add(new SpawnInfo(aSpawnType, aUnitKind, aSpawnSeconds));
    }
Beispiel #3
0
    public void ClearSpawnList(SpawnInfo.SPAWN_TYPE aSpawnType)
    {
        if (aSpawnType < SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_BEGIN || SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_END <= aSpawnType)
        {
            return;
        }

        listSpawnInfo[(int)aSpawnType].Clear();
    }
Beispiel #4
0
    public void Sort_SpawnInfoList_BySpawnTime()
    {
        for (SpawnInfo.SPAWN_TYPE spawnType = SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_BEGIN; spawnType < SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_END; ++spawnType)
        {
            List <SpawnInfo> listSpawn = listSpawnInfo[(int)spawnType];
            if (null == listSpawn)
            {
                continue;
            }

            listSpawn.Sort((SpawnInfo src, SpawnInfo dst) => {
                if (null == src || null == dst)
                {
                    return(0);
                }
                return(src.SpawnSeconds - dst.SpawnSeconds);
            });
        }
    }
Beispiel #5
0
    public void Pop_SpawnInfo_By_Time(SpawnInfo.SPAWN_TYPE aSpawnType, Int32 aCurrentSeconds, ref List <SpawnInfo> aListPop)
    {
        if (aSpawnType < SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_BEGIN || SpawnInfo.SPAWN_TYPE.SPAWN_TYPE_END <= aSpawnType)
        {
            return;
        }

        List <SpawnInfo> listSpawn = listSpawnInfo[(int)aSpawnType];

        if (null == listSpawn)
        {
            return;
        }


        int popCount = 0;

        for (; popCount < listSpawn.Count; ++popCount)
        {
            if (null == listSpawn[popCount])
            {
                continue;
            }
            if (listSpawn[popCount].SpawnSeconds <= aCurrentSeconds)
            {
                //시간값 체크 후  리스트에 추가
                aListPop.Add(listSpawn[popCount]);
            }
            else
            {
                //이미 스폰리스트는 등장 시간순으로 정렬이 되어 있으므로 break!!.
                break;
            }
        }

        //시간값 체크 후 실행될 정보는 삭제된다...;;
        listSpawn.RemoveRange(0, popCount);
    }
Beispiel #6
0
 public GAMEDATA_SPAWN(SpawnInfo.SPAWN_TYPE aSpawnType, int aUnitKind, int aSpawnSeconds)
 {
     SpawnType    = aSpawnType;
     UnitKind     = aUnitKind;
     SpawnSeconds = aSpawnSeconds;
 }