Beispiel #1
0
    private void Start()
    {
        if (randomCharisma == true)
        {
            //Debug.Log("Random charisma");
            spawnEntitiesScript = FindObjectOfType <SpawnEntitiesAtRandom>();
            if (spawnEntitiesScript != null)
            {
                startingCharisma = Random.Range(spawnEntitiesScript.takerMinChar, spawnEntitiesScript.takerMaxChar);
            }
            else
            {
                startingCharisma = Random.Range(minStartingCharisma, maxStartingCharisma);
            }
            GetComponent <SphereOfInfluence>().currentCharisma = startingCharisma;
        }
        else
        {
            Debug.Log("Inherited charisma");
        }

        rigidbody        = GetComponent <Rigidbody>();
        startingPosition = transform.position;
        roamingPosition  = GetRoamingPosition();

        hitPointsManager   = GetComponent <HitPointsManager>();
        playParticleEffect = GetComponent <PlayParticleEffect>();
    }
    void Start()
    {
        spawnEntitiesScript = FindObjectOfType <SpawnEntitiesAtRandom>();
        rigidbody           = GetComponent <Rigidbody>();
        attackSound         = GetComponent <PlayRandomSound>();
        navMeshAgent        = GetComponent <NavMeshAgent>();
        navMeshAgent.SetDestination(destination.position);
        gameManager = FindObjectOfType <GameManager>();

        currentState       = State.Idle;
        isClickable        = false;
        overrideTarget     = false;
        isTraitor          = false;
        startBetrayal      = false;
        isAttackTarget     = false;
        isConversionTarget = false;
        leveledUp          = false;
        attackCurrentTime  = attackTimer;
        attackDamage       = initialDamage;
        convertCooldown    = initialConvertCooldown;


        // Generate random charisma.
        if (spawnEntitiesScript != null)
        {
            startingCharisma = Random.Range(spawnEntitiesScript.followerMinChar, spawnEntitiesScript.followerMaxChar);
        }
        else
        {
            startingCharisma = Random.Range(minStartingCharisma, maxStartingCharisma);
        }
        currentCharisma = startingCharisma;
        currentLoyalty  = startingLoyalty;
        currentViolence = startingViolence;

        mainCamera = Camera.main;

        // Find the player.
        player = GameObject.FindGameObjectWithTag("Player");

        agentCollider = GetComponent <Collider>();

        ChangeMaterial(clothes, idleMaterial);
        ChangeMaterial(skin, skinMaterial);
    }